Monday, October 22, 2012

Starhawk: Textures

  These are a few of the sculpts I did specifically for textures on Starhawk, these were alot of fun to do.  Primarily I would block in interesting shapes in maya, import them in and use an alpha grab in ZBrush to create a stamp, then I would block in my pattern and sculpt traditionally on top of that.  Its a fast and effective workflow.

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