Matthew Breit and I were tasked with creating the visual construction of the buildings on the harsh Acid Sea planet. These buildings had to stand out as imposing as well as something that could be built on an uneven surface. The darker color schemes and angles helped relay their more tough demeanor.
The acid sea elevator is a tower of intimidation, this was a very fun model to work on, it is the center point for the level and it completely destructs as well! Its also one of the largest structures we have in the game (it reaches to space!)
Note how the buildings interact with one another, this was part of their design, we built each piece to work together for maximum versatility.
Here is a good shot of the roads which I worked on with Jonny Galloway, these roads were modular in their construction so that we could vary them up throughout the numerous levels they appeared in.