Sunday, October 21, 2012

Starhawk: Space

  Due to having a small environment team, we needed to come up with a solution to build epic space areas for battles to occur.  The most efficient approach was to make these space "nuclei", bits of space station that can be rotated and fit into one another for maximum diversity.  In addition to changing their paint colors, each piece also had accompanying pipes and connectors as well as glowing windows which further hid the fact that only a few pieces were creating entire levels.

  Jonny Galloway and Matthew Breit spearheaded the implementation of these massive pieces, we each hand our hands on them. 

  I was in charge of this area, from destruction to layout.

  Here is a shot of one of the first levels in the game using only a handful of modular "nuclei" parts

  Here is another example of those same parts rearranged into a completely new structure.

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